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When the first of the Iron Man slots came out it was clear that the Marvel series from Playtech was going to be good (hence why you see a load of them free to play on this site! But the initial version and it's then-sidekick The Incredible Hulk were relatively low variance - meaning lots of smaller wins and not so many big hits. Built for entertainment first in other words. And a fine job they do too.
The Iron Man 2 slot was released to presumably address the imbalance because it's gone right he other way and joined the Great Blue game as one of Playtech's most volatile games. You have to be very patient on Iron man 2 - *very* patient! You can go 500 spins plus without the feature but when it hits it has potential.
We're talking about a free spin feature with a sticky wild on the center reel - bang in the middle. Not only that, but you have stacked symbols on all reels. Oh...and not only that, you have an increasing multiplier that takes you up to 6x over the course of 10 free spins. It's an excellent and innovative feature that just draws you in.
That's not to say the feature hits big every time. far from it. But to be honest if you get less than 50x then you've been unlucky and more often you'll get 100x plus. usually worth the wait but don't fall into the trap of thinking it will keep doing that. get out when teh going's good! A great game whiuch puts games like the Daredevil slot and the Blade game into the shade IMO.
247 Backgammon offers the best backgammon game online. Play with an artificially intellegent opponent or play with a friend with Pass & Play! 247 Backgammon has games in five difficulites, ranging from easy to expert! You'll be sure to find a difficulty you feel comfortable playing, whether you are a beginner or seasoned backgammon player. Options only on 247 Backgammon include doubling cube, highlights, match points, and chip color! This backgammon site even remembers your preferences every time you come back so you'll be set to play immediately! The gameplay on 247 Backgammon is seamless and you'll quickly become addicted to the beautiful artwork and perfect puzzle game.
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Backgammon is a popular ancient board game. It is played with two players (lucky you, we have a computer player to enjoy!). The object of backgammon is to move all your checkers around the board in a clockwise motion and ultimately bear off the checkers from the board. The first player to remove all their checkers is the winner.
Alternate turns with your opponent moving checkers toward your home in the upper right hand quadrant of the backgammon board. Move checkers by rolling the dice. The numbers on the dice refer to how many spaces you may move with one or more checkers. Highlights show you where the checkers can possibly move. If you roll doubles, you get to move each die twice, concluding in four moves for that turn. You may move your checkers onto any Point so long as it is occupied by your checkers, is empty, or has 1 opponent checker. You may not move your checkers onto a Point with two or more opponent checkers. If you land on a Point with one opponent checker, you knock the opponent's checker off the board and send it back to the beginning. The opponent must now roll and move into an empty spot in your home territory to get that checker back into gameplay. They may not move any other checkers until that knocked off checker is returned. Beware though! Leaving your checkers open with only one on a point leaves them open to be knocked off by your opponent as well!
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Once you move all your checkers into the upper right quadrant (in the single player backgammon game), you may start bearing off. This means you can place your checkers into the slot on the right, removing them from the board. Whoever manages to do this first wins!
One to three points can be awarded during the backgammon game dependant on where the loser's checkers are on the board when the winner wins. If the losing player has not borne off any of their checkers by the time the winner has won, the winner will achieve 2 points, and is known as losing a gammon. If the losing player has not borne off any of their checkers and has checkers in the opponent's home board (lower right quadrant) or are still knocked off, the winner scores three points, which is known as losing a backgammon. The winner is awarded one point (most common) if the opponent has started to bear off their checkers and/or has all of their checkers out of the winner's home territory.
The doubling cube is a fun option for players who are seasoned backgammon aficionados. Turn this option on or off in the menu at the start of the game. It is a marker, instead of a die. At any time during gameplay a player may before his/her turn propose the game be played for twice the current stake (beginning at 2). The opponent must either accept th doubled stake or resign to defeat immediately (thus ending the game). The option to redouble belongs exclusively to the player who accepted the double. Technically, the game can be doubled up to 64 times the score, but it rarely goes beyond 4. If the 'double' is declined, the doubler wins however many points the doubling cube is showing (1 x doubling cube). If the game is played, the resulting score will then be multiplied by the doubling cube number. This little die adds a lot of fun strategy to the game. We recommend trying it on for size!
- Fortify your checkers in backgammon by ensuring all remain in stacks of two or more at all times.
- Knock opponent backgammon checkers off as much as possible.
- Build up your home territory with two checkers + in each spot. This makes it more difficult for the opponent to roll to get back into the game after being knocked off.
- Feeling fiesty? Intentionally leave some checkers back to try and knock the opponent off the board as they make a run for their home territory!
DISCLAIMER: The games on this website are using PLAY (fake) money. No payouts will be awarded, there are no 'winnings', as all games represented by 247 Games LLC are free to play. Play strictly for fun.